Huw THOMAS's profile

IBL - BMW i8 Concept Car

Exterior Renders
External renders using Mental Ray shaders and IBL Env Node.
Original mesh from Humster 3D
HDR generated using Spheron SpheroCam
Backplates taken with Canon 5D
Renders in Maya 2014
Mental Ray Car Paint shader failed to display reflections though, so will switch shader to MIA_Material_X_Passes in subsequent renders (not done yet)
Renders inside car plant
 
HDR generated using Spheron SpheroCam
Backplates taken with Canon 5D
 
HD1080 renders took 5 minutes in Maya 2013 (24 X 3.33Ghz Cores, 12 Gb RAM)
No post-production to these images (eg direct Maya / Mental Ray renders)
Re-worked shaders...
Following images have better tail-light and headlight shaders applied / developed and are gamma corrected (from Maya's default 1.0 to 2.2)...
Floor shader reflection toned down too, to match real reflections...
Re-worked shaders
Rear tailights (better translucency)
White Car paint - better specular control
Turntable stills
IBL - BMW i8 Concept Car
Published:

IBL - BMW i8 Concept Car

Image Based Lighting test using Humster 3D asset. Shaders replaced with Mental Ray shaders.

Published: